Archive for the ‘Audio’ Category

Space Love 1.5

Saturday, June 19th, 2010

We just submitted a new version of Space, coming to your iPad (extremely) soon. The touch interface was totally reworked, tossing the iPhone modal paradigm. The short of it: you can get all multi-freaky now: tweaking wave forms as you select notes, detune an oscillator, adjust the echo, set the modulator. We rarely wish we had more fingers, but this morning we’ve nearly deployed our toes. The new hold features do however make it a little easier on our overwrought digits.

• rewritten touch interface, now much more multi!
• fixed ultra-crashed arp
• fixed arp display sync issue
• hold now works with arp off, for a sustained single note
• hold now extra sticky, allowing you to add and alter arp notes while a touch is held in the note area

Oh, and as for that borken arp. For the nerds among ye: the compiler was wreaking voodoo when optimizing the app. Everything rocked hard on our debug iPad, but the release version was doing Alpha Centauri math we’re only beginning to understand. Making a function-local variable into a class variable fixed the bug. Free pizza to the first commenter who can explain this!

Slice loop contest

Wednesday, September 2nd, 2009

While hordes of strange agents wrangle little gleeks of funk from Audio Units to bring you Slice, it has come to light that SLICE NEEDS LOOPS!

So where can we get the phattest breaks on the planet? From you!

The Strange Agency is holding a contest for the best loops to package with Slice upon its release! Loops must be hecka, hella quantized and ready for slicing, dicing, cutting, and milking. This app is all about tight timing and recombinant beat synchrony, so slop cannot be tolerated.

You must forfeit all rights to any submission. Slice users will want string-less, royalty-free loops to play with, otherwise where is the fun? We will credit you in the app, and we’ll say prayers for you nightly, but that’s about all we can offer beyond the endless paeans of your peers who will break out your beats at shows, on albums, in BMW ads.

We need your sounds by September 11th. We will submit each loop to a rigorous ass-test. If the ass don’t wiggle, no dice. Oh, and YOUR OWN SHIT ONLY please. Let’s not all get sued? God bless.

Send us your loop

Uploading files to Curtis

Sunday, August 16th, 2009

It’s a strange process indeed, so we’ve posted a new guide to Curtis Heavy that hopefully clears things up.

Meanwhile, the ability to save your recordings is on the way. They will be accessible through the same browser interface, so you can move them to your computer as well.

Spoke demo live

Thursday, August 13th, 2009

Spoke is live!

Wednesday, August 12th, 2009

Foremost, a most hearfelt thanks to Parvin Panahi for turning lead into gold. Platitudes and platforms aside, design gives shape to notion.

Prison was hard, but we’ve moved on and dragged along with us just the darnedest little beat sketchpad we could have ever imagined. No grids, no top, bottomless, faithful: Spoke groove machine delivers.

Our thesis:

The drum machine began with analog sounds, but its brain was always digital; the step-sequencer places voltage potentials on a grid.

Analog synthesis was, in truth, merely a convenience; it did the job adequately. Analog is great for warmth and richness, but analog is shit for timing. So-called analog sequencers are, at their best, digital with regard to the time axis. True analog was never feasible for timing.

Contemporary sequencers have extremely high resolution; Logic has a resolution of 960 ppqn. Theoretically, Spoke places beats at sampling resolution. At 120 bpm that is 22050 ppqn. A frequency of 22050 Hz is sufficient to reproduce audio at the threshold of our hearing range. What is the threshold of our timing range?

At 22050 ppqn we are surely beyond the limit of human timing sensitivity. At 22050 ppqn position becomes effectively analog.

This is what Spoke seeks: analog positioning on a digital platform.

Of course we are limited by resolution. Of course this limit is arbitrary. Of course this limit is transitory. Of course this limit need not go very high before we supercede human timing accuracy.

Nonetheless this is the spirit: do away with the position grid, do away with the quantize. Place the beats where they need to be. Place the beats where they sound most true.

Waves in Space

Thursday, July 30th, 2009

Per your request, default waves are coming soon to Sound Scope Space. The holy trinity of Sine, Square, and Saw are included, along with a memory bank to allow you to toggle between a default wave and one you’ve made. For added thrills, the wave morphs into shape, with morph speed being determined by the master (ie arpeggiator) tempo.

Sixteen bits still sound too smooth? Missing your SID chip? Two LO-FI bit reduction modes are coming as well!

Space Waves