Archive for the ‘CurtisHeavy’ Category

MegaCurtis FREE

Friday, May 4th, 2012

They said it was only a matter of time. They were right. The Curtis saga continues with the release of MegaCurtis FREE. This version brings the MegaCurtis multi-voice, audio-paste, longer-recording, dynamic-keyboard glory to your iPhone 3GS, 4, and 4S for nothing!

 

But wait, there’s more: Curtis Heavy has been transmogrified into MegaCurtis FREE, so those of you that already own Curtis Heavy need only update to get this slew of new features. (Did we mention slew? There’s now portamento in every copy!) Also, to keep change-averse Curtis Heavy customers from getting grumpy, both the free and paid versions of MegaCurtis now also get a pitch-control mode (optionally activated in the settings panel in the paid version) that mimics the horizontal-swipe-to-pitch (i.e. grain size) mapping of Curtis Heavy. We hope this makes everyone feel that they’ve only gained!

 

Switching to the paid version gives you these added features:

 

• MIDI input
• Performance recording (record and share your MegaCurtis jams)
• Modal Scales (cool keyboard presets)
• Low-pass filter
• Echo
• Position modulation
• Position jitter
• Unique wave keyboard mode (play keys while touching the recording)
• Grain jitter
• Grain overlap control with modulation

Strange Solstice

Thursday, December 22nd, 2011

In desperate love with our iPads, we left the iPhone apps languishing unmaintained. They don’t copy or paste, they don’t play well with others, they’re all still rocking 3G. Yet, they still tweak sounds quite strangely, and so gentle(ladies and)men, we will rebuild them!

This holiday season we’re cooking up a whole new series of strange toys for the iPhone, and when we launch in the months to come, the current crop will have to go. As of today, the free sample versions of our paid iPhone apps have been axed.

How can you get some strange samples, you ask? We’ve made the paid apps free!

Slice beat-juggling freakout is free!
Curtis Heavy granular glitchfest is free!
Sound Scope Space wave sculpting is free!
Spoke rhythm massage is free!

See you next year :)

Curtis updates big and small

Friday, October 22nd, 2010

A couple Curtis updates just appeared on the App Store. On the iPhone, Curtis Heavy now uses file sharing through iTunes, ditching the peculiar browser upload. It still uses the first four seconds of your WAV file. Curtis on the iPad has had some major memory fixes, so it handles large files far better than before. Great news, finally enabling crash-free access to the awesome included library by Richard Devine. Sorry it took so long! Enjoy the grains.

Curtis Heavy saves

Friday, August 28th, 2009

Curtis 1.4 just popped onto the scene, so those of you with long IP addresses can now also enjoy file transfer between Curtis and your computer. We fixed the address truncation bug and added saving, so now your favorite recordings can be accessed again and again.

Uploading files to Curtis

Sunday, August 16th, 2009

It’s a strange process indeed, so we’ve posted a new guide to Curtis Heavy that hopefully clears things up.

Meanwhile, the ability to save your recordings is on the way. They will be accessible through the same browser interface, so you can move them to your computer as well.

Curtis Heavy in the queue

Friday, August 7th, 2009

The first iteration of Curtis Heavy is on the way, with a beefed up interface and a couple of the most requested features: loading sounds and playing grains from a range rather than a point. As mentioned, current Curtis owners will upgrade for free!

Dig some videos of Curtis Heavy in action here and here.

We opted for the embedded server approach: turn on the Curtis server, log in via web browser, post WAV files through a form. Currently 16-bit 44.1kHz WAV files a few seconds long are supported. Only the first 4 seconds are used. Yes, this is limiting, but it gets the functionality in your hands sooner than later.

Current Curtis owners might see an adrollo file in the audio file list. This is a vestigial data file from the original build. It probably doesn’t sound so good. We’ll see about having it whacked.