Archive for the ‘Slice’ Category

Strange Solstice

Thursday, December 22nd, 2011

In desperate love with our iPads, we left the iPhone apps languishing unmaintained. They don’t copy or paste, they don’t play well with others, they’re all still rocking 3G. Yet, they still tweak sounds quite strangely, and so gentle(ladies and)men, we will rebuild them!

This holiday season we’re cooking up a whole new series of strange toys for the iPhone, and when we launch in the months to come, the current crop will have to go. As of today, the free sample versions of our paid iPhone apps have been axed.

How can you get some strange samples, you ask? We’ve made the paid apps free!

Slice beat-juggling freakout is free!
Curtis Heavy granular glitchfest is free!
Sound Scope Space wave sculpting is free!
Spoke rhythm massage is free!

See you next year :)

Curtis is down with ACP

Friday, July 15th, 2011

We’re traveling a lot this summer, so development is a trickle, but we do have quite a lot brewing. We’ve finally added Intua-style Audio Copy/Paste to Curtis. It’s the top-ranked feature request, so this update should please a lot of users! We also worked in a browser, allowing you to view the user manual right from within the app.

At the same time CP 1919 got some orientation tweaks. The upcoming release defaults to standard app behavior and flips the whole screen around when you rotate your iPad. If you prefer the old style, it’s available via application settings, as is a new reverse mode if your iPad case if different from mine. Cool!?

Both app updates will be ported to their respective other.

In other news, we’re steadily porting Slice to iPad as well as exploring some future possibilities, like neural network sequencing.

Slice hates your iPod Touch, presently

Saturday, November 7th, 2009

It seems a recent OS upgrade changes AudioSession behavior on the iPod Touch, making Slice grumpy and silent. This is most ill-timed, and we apologize. A fix is in the works!

UPDATE: the iPod-loving version 1.1 has been submitted to Apple on Nov. 9, and should be available within a couple of weeks!

In the meantime, Slice will reportedly work on your iPod if a headset with a microphone is plugged in.

Slice has launched!

Wednesday, November 4th, 2009

We are extremely pleased to announce the launch of Slice, our beat-juggling app. You’ve watched the demos, salivated over the possibilities, and now you can grab the app and juggle our beats as well as your own to your pounding heart’s content.

The Slice debut features graphic design by Sally K Russell and sound design by Claus Muzak. Mountains of thanks for their efforts!

Slice loop contest

Wednesday, September 2nd, 2009

While hordes of strange agents wrangle little gleeks of funk from Audio Units to bring you Slice, it has come to light that SLICE NEEDS LOOPS!

So where can we get the phattest breaks on the planet? From you!

The Strange Agency is holding a contest for the best loops to package with Slice upon its release! Loops must be hecka, hella quantized and ready for slicing, dicing, cutting, and milking. This app is all about tight timing and recombinant beat synchrony, so slop cannot be tolerated.

You must forfeit all rights to any submission. Slice users will want string-less, royalty-free loops to play with, otherwise where is the fun? We will credit you in the app, and we’ll say prayers for you nightly, but that’s about all we can offer beyond the endless paeans of your peers who will break out your beats at shows, on albums, in BMW ads.

We need your sounds by September 11th. We will submit each loop to a rigorous ass-test. If the ass don’t wiggle, no dice. Oh, and YOUR OWN SHIT ONLY please. Let’s not all get sued? God bless.

Send us your loop