In desperate love with our iPads, we left the iPhone apps languishing unmaintained. They don’t copy or paste, they don’t play well with others, they’re all still rocking 3G. Yet, they still tweak sounds quite strangely, and so gentle(ladies and)men, we will rebuild them!
This holiday season we’re cooking up a whole new series of strange toys for the iPhone, and when we launch in the months to come, the current crop will have to go. As of today, the free sample versions of our paid iPhone apps have been axed.
How can you get some strange samples, you ask? We’ve made the paid apps free!
Slice beat-juggling freakout is free!
Curtis Heavy granular glitchfest is free!
Sound Scope Space wave sculpting is free!
Spoke rhythm massage is free!
See you next year
Archive for the ‘Space’ Category
Strange Solstice
Thursday, December 22nd, 2011Spacelift
Wednesday, February 16th, 2011Sound Scope Space for iPad just got a major facelift along with the addition of the number one user-requested feature: presets. You can now save and recall all settings and wave shapes. We hope this will help make Space more of a tool and less of a toy. Enjoy!
Space Love 1.5
Saturday, June 19th, 2010We just submitted a new version of Space, coming to your iPad (extremely) soon. The touch interface was totally reworked, tossing the iPhone modal paradigm. The short of it: you can get all multi-freaky now: tweaking wave forms as you select notes, detune an oscillator, adjust the echo, set the modulator. We rarely wish we had more fingers, but this morning we’ve nearly deployed our toes. The new hold features do however make it a little easier on our overwrought digits.
• rewritten touch interface, now much more multi!
• fixed ultra-crashed arp
• fixed arp display sync issue
• hold now works with arp off, for a sustained single note
• hold now extra sticky, allowing you to add and alter arp notes while a touch is held in the note area
Oh, and as for that borken arp. For the nerds among ye: the compiler was wreaking voodoo when optimizing the app. Everything rocked hard on our debug iPad, but the release version was doing Alpha Centauri math we’re only beginning to understand. Making a function-local variable into a class variable fixed the bug. Free pizza to the first commenter who can explain this!
Time for Space on the iPad
Tuesday, April 13th, 2010I am very pleased to announce the first iteration of our first iPad app, Space for iPad. It was obvious that the iPad would be a boon to our audio apps, but I didn’t know it would be so much fun! Trying the iPhone apps on the iPad sent me straight to Xcode. This release is a fairly direct port of Sound Scope Space. More features are already implemented and coming your way soon!
Waves in Space
Thursday, July 30th, 2009Per your request, default waves are coming soon to Sound Scope Space. The holy trinity of Sine, Square, and Saw are included, along with a memory bank to allow you to toggle between a default wave and one you’ve made. For added thrills, the wave morphs into shape, with morph speed being determined by the master (ie arpeggiator) tempo.
Sixteen bits still sound too smooth? Missing your SID chip? Two LO-FI bit reduction modes are coming as well!
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Added a quickstart guide to Space
Thursday, July 16th, 2009Sure, the videos help a lot, and there is a detailed manual, but who has time for all that? For the Eager Among Thee, we’ve added a quick guide to Space you can digest within seconds!

