Archive for the ‘iPhone’ Category

Strange Solstice

Thursday, December 22nd, 2011

In desperate love with our iPads, we left the iPhone apps languishing unmaintained. They don’t copy or paste, they don’t play well with others, they’re all still rocking 3G. Yet, they still tweak sounds quite strangely, and so gentle(ladies and)men, we will rebuild them!

This holiday season we’re cooking up a whole new series of strange toys for the iPhone, and when we launch in the months to come, the current crop will have to go. As of today, the free sample versions of our paid iPhone apps have been axed.

How can you get some strange samples, you ask? We’ve made the paid apps free!

Slice beat-juggling freakout is free!
Curtis Heavy granular glitchfest is free!
Sound Scope Space wave sculpting is free!
Spoke rhythm massage is free!

See you next year :)

Curtis updates big and small

Friday, October 22nd, 2010

A couple Curtis updates just appeared on the App Store. On the iPhone, Curtis Heavy now uses file sharing through iTunes, ditching the peculiar browser upload. It still uses the first four seconds of your WAV file. Curtis on the iPad has had some major memory fixes, so it handles large files far better than before. Great news, finally enabling crash-free access to the awesome included library by Richard Devine. Sorry it took so long! Enjoy the grains.

Slice has launched!

Wednesday, November 4th, 2009

We are extremely pleased to announce the launch of Slice, our beat-juggling app. You’ve watched the demos, salivated over the possibilities, and now you can grab the app and juggle our beats as well as your own to your pounding heart’s content.

The Slice debut features graphic design by Sally K Russell and sound design by Claus Muzak. Mountains of thanks for their efforts!

Slice loop contest

Wednesday, September 2nd, 2009

While hordes of strange agents wrangle little gleeks of funk from Audio Units to bring you Slice, it has come to light that SLICE NEEDS LOOPS!

So where can we get the phattest breaks on the planet? From you!

The Strange Agency is holding a contest for the best loops to package with Slice upon its release! Loops must be hecka, hella quantized and ready for slicing, dicing, cutting, and milking. This app is all about tight timing and recombinant beat synchrony, so slop cannot be tolerated.

You must forfeit all rights to any submission. Slice users will want string-less, royalty-free loops to play with, otherwise where is the fun? We will credit you in the app, and we’ll say prayers for you nightly, but that’s about all we can offer beyond the endless paeans of your peers who will break out your beats at shows, on albums, in BMW ads.

We need your sounds by September 11th. We will submit each loop to a rigorous ass-test. If the ass don’t wiggle, no dice. Oh, and YOUR OWN SHIT ONLY please. Let’s not all get sued? God bless.

Send us your loop

Curtis Heavy saves

Friday, August 28th, 2009

Curtis 1.4 just popped onto the scene, so those of you with long IP addresses can now also enjoy file transfer between Curtis and your computer. We fixed the address truncation bug and added saving, so now your favorite recordings can be accessed again and again.

Spoke Free is free

Friday, August 28th, 2009

For those of you who have been reluctant to give Spoke a spin, a limited free version is now out on the App Store. Give it a whirl, give us some feedback!

We have some new features in the works as well as some optimizations coming up. Apparently Spoke actually runs slower on OS3 than on OS2.2.1, and this is something we are working hard to diagnose and address.

UPDATE: We tracked down the issue with OS3, and Spoke will soon be running much faster on an iDevice near you.

For the developers out there: using NSTimer to frequently trigger a UI update on the main thread is a bad idea. For some reason detaching a new thread that sleeps often yet still performs the UI update on the main thread leads to huge performance gains. Anyone know what’s going on under the hood that makes this so?