We thought the experimental audio community might enjoy the Spunk approach to synthesis, so we decided to share this prototype. Yes it lacks some basic features, and there’s a teensy chance we will get to these. In the meantime, we think it’s a lot of fun to play with. Particularly when running fullscreen (press ‘f’ [this reminds me, press SPACE to freeze particles]) and controlled by your iPhone using the TouchOSC app. Try the included OSC template, hitting port 1666. Swap out the default sound file in the package for some of that millennial personalization.
The concept is this: each particle acts as a playhead, moving across a swath of sound. Presently the Y axis is temporal position, while the X axis is pan position. There is an attractor bobbing around pulling the particles, their Y acceleration controlling playback speed in accord with the Detune slider. The Container can contain the particles, by bouncing, killing, or trapping them. The long horizontal slider sets the initial position in the audio file from which sound is sourced.
This is our first foray into Mac apps, as the iDevices lack the requisite horsepower. If someone knows how to properly route audio out of an application and into another please get in touch. There is something of Hal about HAL. I’m sorry, Dave.